Ticked off: Final Textures

Initially I was going to paint onto a 3D net plan of the cogs, however the producer recognised that this was going to be too time consuming so there was a slight change of plan. I happily adapted and created large square texture files which were going to be wrapped round the shape instead.

I was really proud the art I produced, and the way I worked keeping myself busy whilst waiting for the 3D environment to be built, and remaining flexible when there was a change of plan. It was really exciting to be a part of this production and being able to see my textures in the final film since I worked so hard on it.








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