Ticked Off: Test Shot


Establishing the direction of the light source was important to do first thing, as the rest of the shading depended on it. The clock face provides the only natural light flooding into the dark clock, so it sets up for very dramatic lighting with strong contrasts.
When painting the objects, not only did I have to think about the shadows of the objects in the scene, but also the shadows cast from the clogs above not in the scene . Including the shadow details would make everything in the scene feel more 3D as if they were in realistic space.
When it came to painting I made a layer on Photoshop where I would block out the shadows. This worked really well giving me a guide to follow, so I wouldn’t get lost and start to make it up when painting.
I was overall happy with the two test scenes I completed, however if I could improve on anything I would have liked to focus on the in-between shading making it more gradual creating a larger gradation. In the scenes I do next I would also like to add in more details such as cob webs and dust, because it’s this level of detail which will really push my scenes making the setting more believable and adding to the story.


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